toMusic("欢迎使用麻辣蛋仔辅助祝您游戏愉快") gg.alert('欢迎使用麻辣蛋仔辅助,祝您游戏愉快','欢迎回来') gg.alert("免责声明本辅助仅为本地修改,未与游戏服务器交互,影响极小,不破坏其他玩家的正常游戏体验使用任何辅助均存在账号被封禁风险,使用说明中已明确提醒不上榜不开端口玩美化不超过4分钟的情况下通常较安全,但仍由用户自行承担全部风险若用户将美化用于登录正常游戏账号,由此产生的一切后果(包括但不限于封号财产损失等),本辅助作者及相关方概不负责", "喵") sG1="作者:我是福瑞" function 摩天轮开关(on) gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC | gg.REGION_OTHER) local target = on and '10600002' or '10670005' local replace = on and '10670005' or '10600002' gg.searchNumber(target, gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber(target, gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll(replace, gg.TYPE_DWORD) gg.toast(on and "摩天轮已开启" or "摩天轮已关闭") return true end -- ==================== 新增:蓝色水印 + 动作功能 ==================== import "android.view.WindowManager" import "android.view.Gravity" import "android.graphics.PixelFormat" import "android.os.Build" 水印View = nil function 显示水印() if 水印View ~= nil then return end local 水印Params = luajava.newInstance("android.view.WindowManager$LayoutParams") if Build.VERSION.SDK_INT >= 26 then 水印Params.type = 2038 else 水印Params.type = 2002 end 水印Params.format = PixelFormat.RGBA_8888 水印Params.flags = 8 | 16 水印Params.gravity = Gravity.TOP | Gravity.LEFT 水印Params.x = 20 水印Params.y = 100 水印Params.width = -2 水印Params.height = -2 local tv = luajava.newInstance("android.widget.TextView", context) tv:setText("Q群1125305631") tv:setTextColor(0xFF007AFF) tv:setTextSize(16) tv:setPadding(16, 16, 16, 16) pcall(function() tv:setAlpha(0.65) end) 水印View = tv window:addView(水印View, 水印Params) end 动作列表 = { {"鞠躬","10600001"},{"磕头","10600002"},{"挥手","10600003"}, {"耍赖","10600004"},{"心痛","10600005"},{"害羞","10600006"}, {"运动","10600007"},{"加油","10600008"},{"飞吻","10600009"}, {"倾斜舞","10600010"},{"拜年","10600011"},{"转圈","10600012"}, {"抓狂","10600013"},{"欢呼","10600014"},{"呐喊","10600015"}, {"生气","10600016"},{"秀肌肉","10600017"},{"出拳","10600018"}, {"撒红包","10600019"},{"甩手舞","10600020"},{"惬意","10600021"}, {"打我呀","10600022"},{"摸摸","10600023"},{"互压","10600024"}, {"双人比心","10600025"},{"机甲护身","10600026"},{"小天鹅","10600027"}, {"转篮球","10600028"},{"放烟花","10600029"},{"撒花","10600030"}, {"机器招手","10600031"},{"机械舞","10600032"},{"太极","10600033"}, {"拜年2","10600034"},{"决斗","10600035"},{"木头人","10600036"}, {"热身舞","10600037"},{"蹑手蹑脚","10600038"},{"害怕","10600039"}, {"双人对对碰","10600040"},{"双人撒花","10600041"},{"双人牵手","10600042"}, {"双人贴贴","10600043"},{"健身","10600044"},{"坐下","10600045"}, {"猎罪时刻","10600046"},{"吃薯片","10600047"},{"摇可乐","10600048"}, {"预备出发","10600049"},{"好热","10600050"},{"喝彩","10600051"}, {"后空翻","10600052"},{"圣光裁决","10600053"},{"火冒三丈","10600054"}, {"吹泡泡","10600055"},{"张望","10600056"},{"起飞","10600057"}, {"惊慌","10600058"},{"悲伤","10600059"},{"手足无措","10600060"}, {"草裙舞","10600061"},{"装死","10600062"},{"行礼","10600063"}, {"安抚","10600064"},{"打弹弓","10600065"},{"浇水","10600066"}, } 上次动作值 = nil 动作冷却中 = false function 添加动作(name, num) if 动作冷却中 then gg.toast("冷却中,请稍候…"); return false end 动作冷却中 = true gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC | gg.REGION_OTHER) if 上次动作值 == nil then gg.searchNumber('麻辣蛋仔', gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) local results = gg.getResults(100) if results and #results > 0 then local first = results[1] first.value = num first.freeze = false gg.setValues({first}) gg.toast('第一次修改:' .. name) else gg.toast('未找到动作数据,请进入对局后再试') 动作冷却中 = false return false end else gg.searchNumber(上次动作值, gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber(上次动作值, gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll(num, gg.TYPE_DWORD) gg.toast('已切换到动作:' .. name) end 上次动作值 = num luajava.newThread(function() gg.sleep(1000) 动作冷却中 = false end):start() return true end function 动作还原() if 上次动作值 == nil then gg.toast("当前没有已修改的动作"); return true end if 动作冷却中 then gg.toast("冷却中,请稍候…"); return false end 动作冷却中 = true gg.clearResults() gg.setRanges(gg.REGION_C_ALLOC | gg.REGION_OTHER) gg.searchNumber(上次动作值, gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber(上次动作值, gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.getResults(100) gg.editAll('10600002', gg.TYPE_DWORD) 上次动作值 = nil gg.toast("动作已还原(坐下)") luajava.newThread(function() gg.sleep(1000) 动作冷却中 = false end):start() return true end -- ==================== 新增结束 ==================== function UImain() if io.open("/sdcard/林默/猫羽霏/love")==nil then gg.toast("正在下载资源配置,喵") gg.alert("正在下载资源配置,喵") file.download("https://wp.kayyw.com/f/WDdJfe/%E7%8C%AB%E7%BE%BD%E9%9C%8F.zip","/sdcard/林默/猫羽霏/林默.zip") file.unzip("/sdcard/林默/猫羽霏/林默.zip","/sdcard/林默/猫羽霏/") end dex.loadfile("/sdcard/林默/猫羽霏/CircleImageView.dex") import("android.widget.CircleImageView") local start_time = os.clock() local baseWindow = require 'floatingWindowManager2' baseWindow:darkMode() baseWindow:lightMode() local ui = require('ui') import "android.animation.LayoutTransition" layoutTransition=LayoutTransition() layoutTransition:setDuration(900) import("android.view.animation.Animation") import("android.animation.ObjectAnimator") import("android.view.animation.ScaleAnimation") context:setTheme(0xff98C6D5) import 'com.google.android.material.progressindicator.LinearProgressIndicator' local window = require('windowManager') local ui = require('ui') file.checkFile("/sdcard/林默/猫羽霏/收藏歌单") local musiclist = {} local nowMusic = #musiclist import("android.media.MediaPlayer") mediaPlayer=MediaPlayer() local currentLyrics = "词:未播放歌曲" local lyricCache = {} local lyricLineCache = {} currentLyricColor = "#fffffff" defaultLyricColor = "#d6d6d6" local isPlaying = false local 音量键 =false local isReady = false import "android.animation.ArgbEvaluator" import "android.animation.ValueAnimator" import("android.content.res.ColorStateList") dex.loadfile("/sdcard/林默/猫羽霏/Lottie.dex") import "com.airbnb.lottie.*" local typeface = import("android.graphics.Typeface") local FontPath = "/storage/emulated/0/林默/猫羽霏/软糖.ttf" local font = typeface:createFromFile(FontPath) import "android.animation.ValueAnimator" import "android.graphics.Path" import "android.view.animation.*" import("android.media.AudioManager") audi = context:getSystemService("audio") audiotype = { AudioManager.STREAM_ALARM, AudioManager.STREAM_MUSIC, AudioManager.STREAM_NOTIFICATION, AudioManager.STREAM_RING, AudioManager.STREAM_SYSTEM, AudioManager.STREAM_VOICE_CALL, AudioManager.STREAM_DTMF, } yinl = {} for i = 1,#audiotype do yinl[i] = {} yinl[i].type = audiotype[i] yinl[i].min = audi:getStreamMinVolume(audiotype[i]) yinl[i].max = audi:getStreamMaxVolume(audiotype[i]) yinl[i].now = audi:getStreamVolume(audiotype[i]) end function jianting2() yinln = {} for i = 1,#audiotype do yinln[i] = {} yinln[i].type = audiotype[i] yinln[i].min = audi:getStreamMinVolume(audiotype[i]) yinln[i].max = audi:getStreamMaxVolume(audiotype[i]) yinln[i].now = audi:getStreamVolume(audiotype[i]) _ENV['tupian'..当前ui..当前分区[当前ui]]:setColorFilter(0xff000000) _ENV['tupian'..当前ui..i]:setColorFilter(0xff9C9FA5) if yinln[i].now > yinl[i].now then audi:adjustStreamVolume(yinln[i].type,AudioManager.ADJUST_LOWER,0) gg.alert("up") elseif yinln[i].now < yinl[i].now then audi:adjustStreamVolume(yinln[i].type,AudioManager.ADJUST_RAISE,0) gg.alert("down\n"..yinln[i].now.."\n"..yinl[i].now) end end end yltype = 0 function jianting3(func) yinln = {} for i = 1,#audiotype do yinln[i] = {} yinln[i].type = audiotype[i] yinln[i].now = audi:getStreamVolume(audiotype[i]) if yinln[i].now > yinl[i].now then yinl[i].now = yinln[i].now if yltype == 1 then yltype = 0 func() end elseif yinln[i].now < yinl[i].now then yinl[i].now = yinln[i].now if yltype == 0 then yltype = 1 func() end end end end function jianting(func) yinln = {} for i = 1,#audiotype do yinln[i] = {} yinln[i].type = audiotype[i] yinln[i].now = audi:getStreamVolume(audiotype[i]) if yinln[i].now >= yinl[i].max then audi:adjustStreamVolume(yinln[i].type,AudioManager.ADJUST_LOWER,0) end if yinln[i].now > yinl[i].now then audi:setStreamVolume(yinln[i].type,yinl[i].now,0) func() end end end function jianting3(func) if 音量键==false then return 0 end yinln = {} for i = 1,#audiotype do yinln[i] = {} yinln[i].type = audiotype[i] yinln[i].now = audi:getStreamVolume(audiotype[i]) if yinln[i].now > yinl[i].now then yinl[i].now = yinln[i].now if yltype == 1 then yltype = 0 func() end elseif yinln[i].now < yinl[i].now then yinl[i].now = yinln[i].now if yltype == 0 then yltype = 1 func() end end end end qhkai = 0 qiehuan = function() if qhkai == 0 then qhkai = 1 draw.remove() luajava.runUiThread(function() YoYoImpl:with("FadeOut"):duration(300):playOn(floatWindow) end) gg.sleep(300) luajava.runUiThread(function() floatWindow:setVisibility(View.GONE) end) else qhkai = 0 luajava.runUiThread(function() floatWindow:setVisibility(View.VISIBLE) YoYoImpl:with("FadeIn"):duration(500):playOn(floatWindow) end) end end local function dpToPx(dp) local resources = luajava.bindClass("android.content.res.Resources").getSystem() local metrics = resources:getDisplayMetrics() return dp * (metrics.densityDpi / 160) end function getVerticalBG(gtvb1,gtvb3,gtvb4,gtvb5) if not gtvb4 then gtvb4 = 0 gtvb5 = 0xff000000 end local jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(gtvb3) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors(gtvb1) jianbians:setStroke(gtvb4,gtvb5) return jianbians end vibra = context:getSystemService(Context.VIBRATOR_SERVICE) changan = {} local changan = changan local android = import('android.*') local rotateAnimator = nil changan.controlRotation = function(control, time) luajava.runUiThread(function() import "android.view.animation.Animation" import "android.animation.ObjectAnimator" if rotateAnimator ~= nil then if rotateAnimator:isPaused() then rotateAnimator:resume() end return end rotateAnimator = ObjectAnimator:ofFloat(control, "rotation", {0, 360}) rotateAnimator:setRepeatCount(-1) rotateAnimator:setRepeatMode(Animation.RESTART) rotateAnimator:setDuration(time) rotateAnimator:start() end) end changan.pauseRotation = function() luajava.runUiThread(function() if rotateAnimator ~= nil and rotateAnimator:isRunning() then rotateAnimator:pause() end end) end local rotateAnimator1 = nil changan.controlRotation1 = function(control, time) luajava.runUiThread(function() import "android.view.animation.Animation" import "android.animation.ObjectAnimator" if rotateAnimator1 ~= nil then if rotateAnimator1:isPaused() then rotateAnimator1:resume() end return end rotateAnimator1 = ObjectAnimator:ofFloat(control, "rotation", {0, 360}) rotateAnimator1:setRepeatCount(-1) rotateAnimator1:setRepeatMode(Animation.RESTART) rotateAnimator1:setDuration(time) rotateAnimator1:start() end) end changan.pauseRotation1 = function() luajava.runUiThread(function() if rotateAnimator1 ~= nil and rotateAnimator1:isRunning() then rotateAnimator1:pause() end end) end function proo() changan.controlRotation(IslandPic1, 10000) end function proo1() changan.pauseRotation() end function proo3() changan.controlRotation1(IslandPic2, 10000) end function proo4() changan.pauseRotation1() end function getpx(x) if type(x) == 'string' then if string.find(x, 'dp') then x = string.gsub(x, 'dp', '') x = tonumber(x) end return x * (context:getResources():getDisplayMetrics().densityDpi / 160) else return x end end local DP40 = getpx("40dp") function write(fileName, content) file.write(fileName, content) end local function 获取图片(txt) txt = string.url(txt,"de") ntxt = string.sub(string.gsub(txt,"/","-"),-10,-1) if string.find(tostring(txt),"http") ~= nil then if panduan("/sdcard/林默/猫羽霏/"..ntxt) == false then file.download(txt,"/sdcard/林默/猫羽霏/"..ntxt) else if file.length("/sdcard/林默/猫羽霏/"..ntxt) <= 1 then file.download(txt,"/sdcard/林默/猫羽霏/"..ntxt) end end txt = "/sdcard/林默/猫羽霏/"..ntxt end return luajava.getBitmapDrawable(txt) end local function getRes(x) return 获取图片("/sdcard/林默/猫羽霏/"..x) end function panduan(rec) fille,err = io.open(rec) if fille == nil then return false else return true end end context = app.context window = context:getSystemService("window") function getLayoutParams() LayoutParams = WindowManager.LayoutParams layoutParams = luajava.new(LayoutParams) if (Build.VERSION.SDK_INT >= 26) then layoutParams.type = LayoutParams.TYPE_APPLICATION_OVERLAY else layoutParams.type = LayoutParams.TYPE_PHONE end layoutParams.format = PixelFormat.RGBA_8888 layoutParams.flags = LayoutParams.FLAG_NOT_FOCUSABLE layoutParams.gravity = Gravity.TOP|Gravity.LEFT layoutParams.width = LayoutParams.WRAP_CONTENT layoutParams.height = LayoutParams.WRAP_CONTENT return layoutParams end slctb = luajava.loadlayout { GradientDrawable, color = "#00000000", cornerRadius = 30 } slcta = getVerticalBG({0xffE6EEF9,0xffE6EEF9},10,2,0xff969FAE) slctb1 = getVerticalBG({0xffE6EEF9,0xffE6EEF9},10,2,0xff969FAE) slcta1 = getVerticalBG({0xdd66709A,0xdd66709A},10,2,0xdd66709A) hanshu = function(v, event) local Action = event:getAction() if Action == MotionEvent.ACTION_DOWN then isMove = false RawX = event:getRawX() RawY = event:getRawY() x = mainLayoutParams.x y = mainLayoutParams.y elseif Action == MotionEvent.ACTION_MOVE then isMove = true mainLayoutParams.x = tonumber(x) + (event:getRawX() - RawX) mainLayoutParams.y = tonumber(y) + (event:getRawY() - RawY) window:updateViewLayout(floatWindow, mainLayoutParams) end end YoYoImpl = luajava.getYoYoImpl() changan.menu = function(sview) forsview = sview 菜单页数=#sview 当前分区={} 分区页数={} 侧边={} 功能区={} IslandPic2=luajava.loadlayout({ CircleImageView, id=luajava.newId("IslandPic2"), src=获取图片(xfcpic), layout_width="70dp", layout_height="70dp", clipToOutline=true, onClick=function() 灵动岛() end, }) IslandPic1=luajava.loadlayout({ CircleImageView, id=luajava.newId("IslandPic"), src=获取图片(xfcpic), layout_width="25dp", layout_height="25dp", layout_marginLeft="8dp", clipToOutline=true, onClick=function() 灵动岛() end, }) cebian = { LinearLayout, id = "cebiannn", layout_marginTop="5dp", layout_marginLeft="2dp", background = "#00000000", layout_height = "match_parent", layout_width = "match_parent", orientation = "vertical", gravity = "center_horizontal", } 顶边 = { LinearLayout, background = "#00000000", layout_height = "wrap_content", layout_width = "match_parent", gravity = "center_vertical", } for i = 1,菜单页数 do 分区页数[i]= #sview[i] table.insert(cebian, { TextView, Typeface=font, id="jm"..i, gravity = "center", text=sview[i]['分页名字'], layout_width = "90dp", onClick = function() 切换(i) end, layout_height = "23dp", textColor = "#66709A", textSize = "14sp", }) 功能区[i]={} local layoutm={ LinearLayout, id = "layoutm"..i, layout_marginLeft = "10dp", layout_width = "match_parent", orientation = "vertical", gravity = "center_horizontal", } local 顶边菜单 = { LinearLayout, layout_margin="5dp", id = "cebigannn", background = "#00000000", layout_height = "wrap_content", layout_width = "match_parent", orientation = "horizontal", } for j = 1,分区页数[i] do table.insert(顶边菜单, { TextView, Typeface=font, layout_height = "23dp", layout_marginLeft="3dp", layout_marginRight="3dp", paddingLeft = "8dp", paddingRight = "8dp", layout_width = "wrap_content", gravity = "center", text = sview[i][j]['分区名字'], id="dingwen"..i..j, onClick = function() 分区(j) end, background=slctb1, textColor = "#66709A", textSize = "12sp", }) 侧边[i] = luajava.loadlayout( { HorizontalScrollView, layout_height = "35dp", visibility = "gone", layout_width = "match_parent", 顶边菜单 }) table.insert(顶边,侧边[i]) local menulayout={ LinearLayout, layout_width='match_parent', layout_height='wrap_content', orientation = "vertical", id='menu'..i..j, } for k,v in pairs(sview[i][j]['功能配置']) do table.insert(menulayout,v) end local menulayout=menulayout 功能区[i][j]=menulayout table.insert(layoutm,menulayout) end local menus={ LinearLayout, layout_width = "250dp", layout_height = "280dp", orientation = "vertical", padding = { "5dp","1dp","0dp","0dp" }, { ScrollView, fillViewport = "true", gravity = "center", layout_width = "match_parent", layout_height = "match_parent", orientation = "horizontal", layoutm }} _ENV["layout"..i] =luajava.loadlayout(menus) end control=luajava.loadlayout({ImageView, id = "control", background = 获取图片(xfcpic), layout_width = "40dp", layout_height = "40dp", onTouch = hanshu, onClick = 隐藏,}) ckou = { LinearLayout, layout_width = "match_parent", layout_height = "match_parent", orientation = "vertical", } for i = 1,菜单页数 do ckou[#ckou+1] = _ENV["layout"..i] end ckou=luajava.loadlayout(ckou) heir=getRes("heir") leftbar=luajava.loadlayout({ LinearLayout, orientation = "vertical", padding = "1dp", layout_height = "match_parent", { MaterialCardView, id="cnm", layout_width='100dp', layout_height='70dp', useCompatPadding=false, layout_margin='3dp', cardElevation='5dp', cardBackgroundColor=获取图片(左上角头像), strokeColor=0x00ffffff, background=getVerticalBG({0xffFEFEFD,0xffFEFEFD},15,2,0xffD7D7D7), onClick=隐藏, onTouch=hanshu, __onCreate=function(v) v:setRadius(20) local c=ColorStateList({{android.R.attr.state_pressed},{-android.R.attr.state_pressed}}, {0x00ffffff,0x00ffffff}) v:setRippleColor(c) end, { ImageView, layout_width='match_parent', layout_height='55dp', gravity='center', background=获取图片(左上角头像), }, { TextView, layout_width='match_parent', layout_height='10dp', gravity='center', textSize='10sp', Typeface=font, textColor = "#66709A", layout_marginBottom = "3dp", layout_gravity='bottom', text=左上角标题, }, }, { LinearLayout, layout_width = "match_parent", layout_height = "0dp", layout_weight = 1, orientation = "vertical", cebian, }, { TextView, Typeface = font, layout_width = "match_parent", layout_height = "20dp", gravity = "center", id="banben", textSize = "12sp", textColor = "#66709A", text = "麻辣蛋仔", }, }) musicldd=luajava.loadlayout({ FrameLayout, layout_gravity="center", id="shadow", visibility="gone", {MaterialCardView, __onCreate=function(v) v:setRadius(20) local c=ColorStateList({{android.R.attr.state_pressed},{-android.R.attr.state_pressed}}, {0x00ffffff,0x00ffffff}) v:setRippleColor(c) end, { LinearLayout, id="Island", layout_height="280dp", layout_width="468dp", visibility="gone", layout_gravity="center", background=获取图片("https://free-img.400040.xyz/4/2026/10/06/6ac45e0c6cd6e.jpg"), onClick=function() end, { LinearLayout, id=luajava.newId("music"), layout_height="fill_parent", layout_width="fill_parent", layout_gravity="center|top", orientation="vertical", { LinearLayout, layout_height="230dp", gravity="center|left", orientation="horizontal", layout_width="460dp", onClick=function() end, { ImageView, layout_gravity="center|top", src = "/storage/emulated/0/林默/猫羽霏/111", ColorFilter="#FAFAFA", background = getVerticalBG({0x80000000,0x80000000},20), layout_marginLeft = "5dp", layout_marginTop = "5dp", layout_width = "25dp", layout_height = "25dp", onClick=function() canSwipeUp=false canSwipeDown=true if 灵动 then luajava.startThread(function() luajava.runOnUiThread(function() changan.controlSmall(shadow,1500) Island:setVisibility(View.GONE) luajava.getIdView("music"):setVisibility(View.INVISIBLE) end) 灵动=false gg.sleep(500) end) end end, }, { LinearLayout, layout_marginLeft = "25dp", layout_height="125dp", layout_width="125dp", layout_gravity="center|left", gravity="center", background=获取图片("https://wp.kayyw.com/f/JDpjCx/1762874221285.jpg.png"), IslandPic2, }, { LinearLayout, orientation="vertical", layout_width="230dp", layout_marginLeft = "20dp", layout_gravity="center|top", layout_height="wrap_content", gravity="center_horizontal", { LinearLayout, layout_height="wrap_content", layout_width="fill_parent", orientation="vertical", { TextView, id="Mname", gravity="center", layout_width="fill_parent", layout_height="wrap_content", layout_marginTop="10dp", Typeface = font, text="当前无音乐播放", ellipsize="marquee", singleLine=true, selected=true, textColor="#FAFAFA", textSize="12dp", }, { TextView, id="GSname", gravity="center", layout_width="fill_parent", Typeface = font, layout_height="wrap_content", text="作者:麻辣蛋仔", ellipsize="marquee", singleLine=true, selected=true, textColor="#000000", textSize="8dp", }, }, { ScrollView, layout_width="fill_parent", layout_height="wrap_content", scrollbars="vertical", fadingEdge="vertical", { TextView, id=luajava.newId("Muname"), gravity="center_horizontal|top", layout_width="fill_parent", layout_height="wrap_content", Typeface = font, layout_marginTop="5dp", layout_marginBottom="5dp", text="词:未播放歌曲", ellipsize="none", selected=true, textColor="#FAFAFA", textSize="12dp", __onFinish = function(v) v:setLineSpacing(dpToPx(4), 1.2) end, } } } }, { LinearLayout, gravity="center", layout_width='match_parent', layout_height='20dp', { Slider, id="hkuai", trackStopIndicatorSize="0dp", stepSize=1, valueTo=100, valueFrom=0, trackHeight="6dp", ThumbHeight="12dp", tickVisible=false, thumbWidth="3dp", layout_width='match_parent', layout_height='wrap_content', labelFormatter=function(seconds) if isPlaying then return ctime(seconds) else return "0:00" end end, addOnChangeListener=function(slider, value, fromUser) if fromUser and isPlaying and isReady then mediaPlayer:seekTo(value*1000) end end }, }, { LinearLayout, layout_width='468dp', layout_height='30dp', background = getVerticalBG({0x80000000,0x80000000},0), { LinearLayout, layout_weight=1, layout_width="match_parent", layout_height="match_parent", gravity="center", { TextView, id="ntime", gravity="center|right", layout_width="wrap_content", layout_height="wrap_content", text="0:00", textColor="#FAFAFA", textSize="11dp", }, { TextView, gravity="center|right", layout_width="wrap_content", layout_height="wrap_content", text="/", textColor="#FAFAFA", textSize="11dp", }, { TextView, id="atime", gravity="center|left", layout_width="wrap_content", layout_height="wrap_content", text="0:00", textColor="#FAFAFA", textSize="11dp", }, }, { LinearLayout, id=luajava.newId("Collection"), layout_weight=1, layout_width="match_parent", layout_height="match_parent", gravity="center", { ImageView, id="souc", src="/sdcard/林默/猫羽霏/unlove", layout_width="20dp", layout_height="20dp", onClick=function() changan.controlWater(luajava.getIdView("Collection"),200) 收藏() end, ColorFilter="#FAFAFA", }, }, { LinearLayout, id=luajava.newId("PreviousAong"), layout_weight=1, layout_width="match_parent", layout_height="match_parent", gravity="center", { ImageView, src="/sdcard/林默/猫羽霏/last", layout_width="25dp", layout_height="25dp", onClick=function() changan.controlWater(luajava.getIdView("PreviousAong"),200) 上一首() end, ColorFilter="#FAFAFA", }, }, { LinearLayout, layout_weight=1, id=luajava.newId("PauseLayout"), layout_width="match_parent", layout_height="match_parent", gravity="center", { LottieAnimationView, id="ztkq", layout_width="25dp", layout_height="25dp", onClick=function() 暂停() end, }, }, { LinearLayout, id=luajava.newId("NextSong"), layout_weight=1, layout_width="match_parent", layout_height="match_parent", gravity="center", { ImageView, src="/sdcard/林默/猫羽霏/next", layout_width="25dp", layout_height="25dp", onClick=function() changan.controlWater(luajava.getIdView("NextSong"),200) 下一首() end, ColorFilter="#FAFAFA", }, }, { LinearLayout, layout_weight=1, id=luajava.newId("LoopSetting"), layout_width="match_parent", layout_height="match_parent", gravity="center", { ImageView, id="bfsz", src="/sdcard/林默/猫羽霏/setPlay", layout_width="20dp", layout_height="20dp", onClick=function() 播放设置() end, ColorFilter="#FAFAFA", }, }, { LinearLayout, layout_weight=1, layout_width="match_parent", layout_height="match_parent", gravity="center", { ImageView, src="/sdcard/林默/猫羽霏/playlist", layout_width="20dp", layout_marginLeft="match_parent", layout_marginRight="15dp", layout_gravity="center|right", layout_height="20dp", onClick=function() 播放列表() end, ColorFilter="#FAFAFA", } }, }} } }, }) linelm=luajava.loadlayout({ LinearLayout, layout_width = "1dp", layout_height = "fill_parent", background = "#D7D7D7" }) centerbar=luajava.loadlayout({LinearLayout, layout_width='match_parent', layout_height='match_parent', orientation='vertical', {LinearLayout, layout_width = "match_parent", layout_height = "35dp", orientation = "horizontal", gravity = "center_vertical", paddingLeft = "10dp", {ImageView, src=heir, rotation=180, layout_height="18dp", layout_width="20dp", ColorFilter=0xffB8B8B8, onClick=function() if 当前分区[当前ui] > 1 then 分区(当前分区[当前ui] - 1) end end, onTouch=hanshu, id=luajava.newId('toleft'), },{ImageView, src=heir, layout_height="18dp", onClick=function() if 当前分区[当前ui] < 分区页数[当前ui] then 分区(当前分区[当前ui] + 1) end end, layout_width="20dp", ColorFilter=0xffB8B8B8, id=luajava.newId('toright'), }, { HorizontalScrollView, HorizontalScrollBarEnabled=false, layout_height='wrap_content', layout_width="210dp", fillViewport = "true", 顶边,} }, ckou,}) rightbar=luajava.loadlayout({LinearLayout, id="yj1", orientation='vertical', layout_gravity = "right|top", { MaterialCardView, orientation = "horizontal", layout_width = "95dp", layout_height = "25dp", layout_margin = "2dp", background=getVerticalBG({0xffFEFEFD,0xffFEFEFD},15,2,0xffD7D7D7), cardElevation='3dp', strokeColor=0x00ffffff, onClick=隐藏, onTouch=hanshu, { ImageView, padding = "5dp", src = getRes("lcsz"), ColorFilter=0xff66709A, layout_width = "wrap_content", layout_height = "wrap_content", layout_marginLeft = "5dp", layout_gravity="center_vertical|left", onClick = 隐藏, onTouch = hanshu, }, { LinearLayout, layout_width = "1dp", layout_margin = "3dp", layout_height = "match_parent", background = "#D7D7D7", layout_gravity = "center", }, { ImageView, padding = "5dp", layout_gravity = "right", src = getRes("heix"), ColorFilter=0xff66709A, layout_width = "wrap_content", layout_height = "wrap_content", layout_marginRight = "5dp", layout_gravity="center_vertical|right", onClick = 隐藏, onTouch = hanshu, } }, { MaterialCardView, orientation = "horizontal", layout_marginTop = "5dp", layout_width = "95dp", layout_height = "25dp", layout_margin = "2dp", background=getVerticalBG({0xffFEFEFD,0xffFEFEFD},15,2,0xffD7D7D7), cardElevation='3dp', strokeColor=0x00ffffff, { LinearLayout, gravity="center_vertical", layout_height="match_parent", layout_width = "match_parent", {LinearLayout, layout_weight=1, layout_height='34dp', layout_marginTop='3dp', layout_marginBottom='3dp', layout_marginLeft='3dp', layout_marginRight='3dp', layout_width='match_parent', padding='3dp', elevation='2dp', {ScrollView, id='ggscro', layout_height='match_parent', layout_width='match_parent', {LinearLayout, id='gggscro', orientation='vertical', layout_margin = "1dp", layout_width='match_parent', layout_height='wrap_content', } } } } }, { MaterialCardView, orientation = "horizontal", layout_marginTop = "5dp", layout_width = "95dp", layout_height = "50dp", layout_margin = "2dp", cardElevation='3dp', strokeColor=0x00ffffff, background=getVerticalBG({0xffFEFEFD,0xffFEFEFD},15,2,0xffD7D7D7), {LinearLayout, layout_gravity = "center", gravity = "center", layout_height="40dp", layout_width="40dp", background="https://wp.kayyw.com/f/JDpjCx/1762874221285.jpg.png", IslandPic1, }, }, { MaterialCardView, cardBackgroundColor="https://free-img.400040.xyz/4/2026/10/06/6ac4628d42005.webp", layout_marginTop = "5dp", layout_width = "95dp", layout_height = "155dp", layout_margin = "1dp", cardElevation='3dp', strokeColor=0x00ffffff, background=getVerticalBG({0xffFEFEFD,0xffFEFEFD},15,2,0xffD7D7D7), { ImageView, layout_width='match_parent', layout_height='155dp', gravity='center', background="https://free-img.400040.xyz/4/2026/10/06/6ac4628d42005.webp", }, }, }) floatWindow = { FrameLayout, id = "motion", elevation = "10dp", onTouch = hanshu, onClick = function() end, layout_width = "470dp", orientation = "vertical", gravity = "center_vertical", layout_height = "wrap_content", { LinearLayout, id = "chuangk", background=beij, visibility = "visible", layout_width = "wrap_content", layout_height = "wrap_content", orientation = "horizontal", leftbar, linelm, centerbar, rightbar},musicldd, control, } local function invoke() local ok local RawX, RawY, x, y mainLayoutParams = getLayoutParams() floatWindow = luajava.loadlayout(floatWindow) local function invoke2() block('start') window:addView(floatWindow, mainLayoutParams) block('end') end local runnable = luajava.getRunnable(invoke2) local handler = luajava.getHandler() handler:post(runnable) block('join') local isMove end invoke(swib1,swib2) 隐藏() uiadtext("UI启动成功.","#161616") 切换(1) 分区(1) gg.setVisible(false) luajava.setFloatingWindowHide(true) setOnExitListener(function() mediaPlayer:reset() mediaPlayer:release() window:removeView(floatWindow) tuichu=1 end) function SliderColor(id,color1,color2,color3) id:setTrackActiveTintList(ColorStateList({{}},{"0xff"..color1})) id:setTrackInactiveTintList(ColorStateList({{}},{"0x55"..color2})) id:setThumbTintList(ColorStateList({{}},{"0x55"..color3})) end function SwitchColor(id,color) id:setTrackTintList(ColorStateList({{android.R.attr.state_checked}},{color})) end SliderColor(hkuai,"ffffff","ffffff","FFFFFF") ztkq:setAnimationFromJson(io.open("/sdcard/林默/猫羽霏/Pause", "r"):read("*all")) while true do if tuichu == 1 then os.exit() end if 音量键 then jianting3(qiehuan) gg.sleep(300) end if isPlaying and isReady and #musiclist ~= 0 then luajava.runOnUiThread(function() local currentPos = mediaPlayer:getCurrentPosition() ntime:setText(ctime(math.floor(currentPos/1000))) hkuai:setValue(math.floor(currentPos/1000)) syncLyricWithProgress(currentPos) end) end gg.sleep(60) end end function souyy(txt) return table.json(gg.makeRequest("http://music.163.com/api/search/get?s="..txt.."&type=1&offset=0&total=true&limit=20").content) end function searchmusic() mustxt=luajava.getIdView("搜索"):getText() mustxt=tostring(mustxt) luajava.runOnUiThread(function() luajava.getIdView("搜索"):setText("") luajava.getIdView("musicWindow"):setVisibility(View.GONE) SearchProgress:setVisibility(View.VISIBLE) end) if string.trim(mustxt)~="" then musictable={} mustable=souyy(mustxt) mustable=mustable.result.songs for k,v in pairs(mustable) do musictable[#musictable + 1]=v end Sortsong(20) end luajava.runOnUiThread(function() luajava.getIdView("musicWindow"):setVisibility(View.VISIBLE) SearchProgress:setVisibility(View.GONE) YoYoImpl:with("FadeIn"):duration(500):playOn(luajava.getIdView("musicWindow")) end) end function Sortsong(formath) musiccheck={} for i=1,formath do musid=musictable[#musictable+1-i].id musname=musictable[#musictable+1-i].name musart=musictable[#musictable+1-i].artists[0].name musvip=musictable[#musictable+1-i].fee musiccheck[#musiccheck+1]={musid,musname,musart,musvip} end musicadapter=ui.BaseAdapter({ getCount = function() return table.getn(musiccheck) end, getItem = function(position) return musiccheck[position + 1] end, getItemId = function(position) return position end, getView=function(position, convertView, parent) local SwitchView local info=musicadapter:getItem(position) if not convertView then SwitchView=luajava.loadlayout({ MaterialCardView, background=getVerticalBG({0xffE6EEF9,0xffE6EEF9},10,2,0xff969FAE), layout_width="match_parent", strokeWidth=0, layout_margin = "2dp", { LinearLayout, orientation="vertical", padding="3dp", gravity="center", layout_width="match_parent", { TextView, textSize="14sp", textColor="#66709A", Typeface = font, layout_hight="10dp", layout_width="wrap_content", gravity="center" }, { TextView, textColor="#000000", textSize="10sp", Typeface = font, layout_hight="10dp", layout_width="wrap_content", gravity="center" } } }) else SwitchView=convertView end SwitchView:getChildAt(0):getChildAt(0):setText(info[2]) SwitchView:getChildAt(0):getChildAt(1):setText(info[3]) SwitchView:setOnClickListener(function() bofang(info[1],info[2],info[3]) end) return SwitchView end }) luajava.runOnUiThread(function() musiclistview:setAdapter(musicadapter) end) end lastClickTime1=0 function bofang(musicid, musicname, musicstart) local currentTime1=os.time() if currentTime1 - lastClickTime1 < 1 then return 0 end lastClickTime1=currentTime1 isExist=false for i, _ in ipairs(musiclist) do if musiclist[i][1] == musicid then nowMusic = i 播放歌曲(musiclist[i][1]) isExist=true end end if not isExist then table.insert(musiclist, {musicid, musicname, musicstart, false}) nowMusic = #musiclist 播放歌曲(musicid) end end function 写入() lovemusic = {} for _, v in pairs(musiclist) do if v[4] then table.insert(lovemusic, v) end end file.write("/sdcard/林默/猫羽霏/收藏歌单",lovemusic) end function 灵动岛() luajava.runOnUiThread(function() end) luajava.getIdView("music"):setVisibility(View.VISIBLE) if 灵动 then luajava.startThread(function() luajava.runOnUiThread(function() changan.controlSmall(shadow1,1500) Island:setVisibility(View.GONE) end) 灵动=false luajava.runOnUiThread(function() end) end) else luajava.startThread(function() luajava.runOnUiThread(function() Island:setVisibility(View.VISIBLE) end) 灵动=true luajava.runOnUiThread(function() luajava.getIdView("music"):setVisibility(View.VISIBLE) end) end) end end function ctime(value) local minutes=math.floor(value / 60) local seconds=value % 60 return string.format("%d:%02d",minutes,seconds) end function setTime(value) local minutes=math.floor(value/1000) luajava.runOnUiThread(function() hkuai:setValueTo(minutes) atime:setText(ctime(minutes)) end) end function playMusic(id) pcall(function() mediaPlayer:reset() mediaPlayer:setDataSource("/sdcard/林默/猫羽霏/音乐缓存/"..id) mediaPlayer:prepare() luajava.getIdValue("IslandPic"):setImageDrawable(获取图片("/sdcard/林默/猫羽霏/音乐缓存/Pic2"..id)) luajava.getIdValue("IslandPic2"):setImageDrawable(获取图片("/sdcard/林默/猫羽霏/音乐缓存/Pic2"..id)) proo() proo3() end) end function parseLyrics(lyricText) local lines = {} if not lyricText or lyricText == "" then return lines end for line in lyricText:gmatch("[^\r\n]+") do local timeStr, text = line:match("%[(%d+:%d+%.?%d*)%](.*)") if timeStr and text then local textTrimmed = text:trim() if textTrimmed ~= "" then local minutes, seconds = timeStr:match("(%d+):(%d+%.?%d*)") if minutes and seconds then local totalMs = math.floor((tonumber(minutes) * 60 + tonumber(seconds)) * 1000) table.insert(lines, { timestamp = totalMs, text = textTrimmed }) end end end end table.sort(lines, function(a, b) return a.timestamp < b.timestamp end) for i, line in ipairs(lines) do line.text = line.text:gsub("\r\n", "\n"):gsub("\r", "\n") end return lines end function getLyrics(songId) if not songId then return "暂无歌词", {} end if lyricCache[songId] and lyricLineCache[songId] then return lyricCache[songId], lyricLineCache[songId] end local url = "http://music.163.com/api/song/lyric?os=pc&id=" .. songId .. "&lv=-1&kv=-1&tv=-1" local success, response = pcall(gg.makeRequest, url) if not success or not response or not response.content then lyricCache[songId] = "歌词加载失败:网络异常" lyricLineCache[songId] = {} return lyricCache[songId], lyricLineCache[songId] end local jsonData = table.json(response.content) if not jsonData or not jsonData.lrc or not jsonData.lrc.lyric then lyricCache[songId] = "暂无歌词" lyricLineCache[songId] = {} return lyricCache[songId], lyricLineCache[songId] end local originalLyrics = jsonData.lrc.lyric local translatedLyrics = jsonData.tlyric and jsonData.tlyric.lyric and jsonData.tlyric.lyric ~= "" and jsonData.tlyric.lyric or "" local mergedLyric, formattedLines = mergeLyrics(originalLyrics, translatedLyrics) lyricCache[songId] = mergedLyric lyricLineCache[songId] = formattedLines return mergedLyric, formattedLines end function mergeLyrics(original, translated) local origLines = parseLyrics(original) local transLines = parseLyrics(translated) if #origLines == 0 then return "暂无歌词", {} end local result = "" local formattedLines = {} local transMap = {} for _, trans in ipairs(transLines) do transMap[trans.timestamp] = trans.text end local matchThreshold = 300 for _, origLine in ipairs(origLines) do local transText = nil if transMap[origLine.timestamp] then transText = transMap[origLine.timestamp] else for transTs, text in pairs(transMap) do if math.abs(transTs - origLine.timestamp) < matchThreshold then transText = text break end end end result = result .. origLine.text .. "\n" if transText then result = result .. "「" .. transText .. "」\n" table.insert(formattedLines, { timestamp = origLine.timestamp, fullText = origLine.text .. "\n「" .. transText .. "」" }) else table.insert(formattedLines, { timestamp = origLine.timestamp, fullText = origLine.text }) end end result = result:gsub("\n$", ""):gsub("\r\n", "\n"):gsub("\r", "\n") return result, formattedLines end function getMusicPictures(id) local briefIntroduction = table.json(file.read("/sdcard/林默/猫羽霏/音乐缓存/pic".. id)) if briefIntroduction.code == 200 then picUrl = briefIntroduction.songs[0].album.picUrl else picUrl = 'https://free-img.400040.xyz/4/2026/10/06/6ac45d3c00fbb.jpg' end return picUrl end function syncLyricWithProgress(progressMs) if not currentFormattedLyrics or #currentFormattedLyrics == 0 then return end luajava.runOnUiThread(function() local scrollView = luajava.getIdView("Muname"):getParent() local munameView = luajava.getIdView("Muname") if not munameView or not isPlaying or not scrollView then return end local targetIndex = 1 for i = #currentFormattedLyrics, 1, -1 do if currentFormattedLyrics[i].timestamp <= progressMs then targetIndex = i break end end local fullLyric = "" for i = 1, #currentFormattedLyrics do local lineText = currentFormattedLyrics[i].fullText:gsub("\n", "
") if i == targetIndex then fullLyric = fullLyric .. "" .. lineText .. "
" else fullLyric = fullLyric .. "" .. lineText .. "
" end end fullLyric = fullLyric:gsub("
$", "") munameView:setText(string.fromHtml(fullLyric)) munameView:setLineSpacing(dpToPx(8), 1.5) local lineHeight = munameView:getLineHeight() local scrollY = (targetIndex - 2) * lineHeight scrollY = math.max(0, scrollY) scrollView:smoothScrollTo(0, scrollY) end) end function updateLyricDisplay(songId) luajava.newThread(function() local lyricText, formattedLines = getLyrics(songId) luajava.runOnUiThread(function() local scrollView = luajava.getIdView("Muname"):getParent() local munameView = luajava.getIdView("Muname") if not munameView or not scrollView then return end local defaultFullLyric = "" .. lyricText .. "" munameView:setText(string.fromHtml(defaultFullLyric)) munameView:setLineSpacing(dpToPx(6), 1.3) munameView:setGravity(Gravity.CENTER_HORIZONTAL + Gravity.TOP) currentFormattedLyrics = formattedLines scrollView:fullScroll(View.FOCUS_DOWN) scrollView:scrollTo(0, 0) end) end):start() end function 播放歌曲(id) isReady=false if #musiclist == 0 then return end if isPlaying==false then ztkq:setSpeed(1) ztkq:playAnimation() isPlaying=true end currentFormattedLyrics = {} if file.length("/sdcard/林默/猫羽霏/音乐缓存/"..id) ~= 0 or file.length("/sdcard/林默/猫羽霏/音乐缓存/Pic2"..id) ~= 0 then playMusic(id) updateLyricDisplay(id) else luajava.startThread(function() local co = coroutine.create(function() local success = file.download("http://music.163.com/song/media/outer/url?id=".. id.. ".mp3","/sdcard/林默/猫羽霏/音乐缓存/".. id) file.download('http://music.163.com/api/song/detail/?id='..id..'&ids=['..id..']',"/sdcard/林默/猫羽霏/音乐缓存/pic".. id) file.download(getMusicPictures(id),"/sdcard/林默/猫羽霏/音乐缓存/Pic2"..id) return success end) local status, result = coroutine.resume(co) if status and result then playMusic(id) updateLyricDisplay(id) else gg.alert("播放失败\n下载出现问题,无法播放音乐") end end) end end luajava.setInterface(mediaPlayer, 'setOnPreparedListener',{ onPrepared=function(media) isReady=true mediaTime=media:getDuration() media:start() setTime(mediaTime) luajava.runOnUiThread(function() hkuai:setValue(1) Mname:setText(musiclist[nowMusic][2]) GSname:setText(musiclist[nowMusic][3]) if musiclist[nowMusic][4] then sc=false souc:setImageDrawable(getRes("love")) souc:setColorFilter(0xffEC2937) else sc=true souc:setImageDrawable(getRes("unlove")) souc:setColorFilter(0xffFAFAFA) end end) end }) luajava.setInterface(mediaPlayer, 'setOnCompletionListener', {onCompletion=function(media) 换一首() end}) function MaterialAlert(text) MaterialAlertDialog=MaterialAlertDialogBuilder(baseWindow:getContext()) :setTitle(项目名字) :setMessage(text) :setPositiveButton('确定') luajava.showAlert(MaterialAlertDialog) end BSZ=0 function 换一首() if BSZ==0 then 下一首() elseif BSZ==1 then local randomnowMusic=math.random(1,#musiclist) local selectedNumber=musiclist[randomnowMusic] nowMusic=randomnowMusic 播放歌曲(selectedNumber[1]) elseif BSZ==2 then 播放歌曲(musiclist[nowMusic][1]) elseif BSZ==3 then luajava.newThread(function() 播放歌曲(musiclist[nowMusic][1]) gg.sleep(110) isPlaying=false mediaPlayer:pause() luajava.runOnUiThread(function() ztkq:setSpeed(-1) ztkq:playAnimation() end) end):start() end end function 播放设置() changan.controlWater(luajava.getIdView("LoopSetting"),200) if BSZ==0 then BSZ=BSZ+1 bfsz:setImageDrawable(getRes("repeatone")) elseif BSZ==1 then BSZ=BSZ+1 bfsz:setImageDrawable(getRes("stoploop")) elseif BSZ==2 then BSZ=BSZ+1 bfsz:setImageDrawable(getRes("listloop")) elseif BSZ==3 then BSZ=0 bfsz:setImageDrawable(getRes("setPlay")) end end function 暂停() if isPlaying then ztkq:setSpeed(-1) ztkq:playAnimation() proo1() proo4() if isReady then proo1() proo4() mediaPlayer:pause() end isPlaying=false else if isReady then mediaPlayer:start() end ztkq:setSpeed(1) proo() proo3() ztkq:playAnimation() isPlaying=true end end function 下一首() if #musiclist == 0 then MaterialAlert("列表没有可播放歌曲,请前往音乐界面添加!") 切换(5) luajava.runOnUiThread(function() end) return end nowMusic=nowMusic + 1 if nowMusic > #musiclist then nowMusic=1 end musicInfo=musiclist[nowMusic] 播放歌曲(musicInfo[1]) end function 上一首() if #musiclist == 0 then MaterialAlert("列表没有可播放歌曲,请前往音乐界面添加!") luajava.runOnUiThread(function() end) return end nowMusic=nowMusic - 1 if nowMusic < 1 then nowMusic=#musiclist end musicInfo=musiclist[nowMusic] 播放歌曲(musicInfo[1]) end sc=true function 收藏() if isReady then if sc then sc=false musiclist[nowMusic][4]=true souc:setImageDrawable(getRes("love")) souc:setColorFilter(0xffEC2937) else sc=true musiclist[nowMusic][4]=false souc:setImageDrawable(getRes("unlove")) souc:setColorFilter(0xffFAFAFA) end 写入() end end function 刷新列表() playadapter=ui.BaseAdapter({ getCount = function() return #musiclist end, getItem = function(position) return musiclist[position + 1] end, getItemId = function(position) return position end, getView=function(position, convertView, parent) local SwitchView local info=playadapter:getItem(position) if info[4] then MTP=getRes("love") MTPC=0xffEC2937 else MTP=getRes("unlove") MTPC=0xff4B484F end if not convertView then SwitchView=luajava.loadlayout( { FrameLayout, layout_width="match_parent", layout_height="30dp", paddingLeft="5dp", paddingRight="5dp", { ImageView, id="Playlike", src=MTP, layout_gravity="center|left", ColorFilter=MTPC, layout_width="22dp", layout_height="22dp", }, { TextView, id="playname", layout_marginLeft="25dp", layout_marginRight="25dp", layout_width="match_parent", Typeface = font, layout_height="wrap_content", layout_gravity="center", gravity="center", textColor="#27253A", }, { ImageView, id="songremove", src="/sdcard/林默/猫羽霏/heix", ColorFilter="#4B484F", layout_gravity="center|right", layout_width="18dp", layout_height="18dp", }, }) else SwitchView=convertView end Playlike:setOnClickListener(function() if info[4] then info[4]=false musiclist[position+1][4]=false 写入() 刷新列表() luajava.runOnUiThread(function() if nowMusic==position+1 then sc=true souc:setImageDrawable(getRes("unlove")) souc:setColorFilter(0xffFAFAFA) end end) else info[4]=true musiclist[position+1][4]=true 写入() 刷新列表() luajava.runOnUiThread(function() if nowMusic==position+1 then sc=false souc:setImageDrawable(getRes("love")) souc:setColorFilter(0xffEC2937) end end) end end) playname:setOnClickListener(function() 播放歌曲(info[1],info[2],info[3],info[4]) nowMusic=position+1 end) playname:setText(info[2]) songremove:setOnClickListener(function() luajava.startThread(function() if gg.alert('确定删除['..info[2]..']吗?','确定','点错了')==1 then table.remove(musiclist,position+1) 刷新列表() 写入() if nowMusic==position+1 then 下一首() end end end) end) return SwitchView end }) luajava.runOnUiThread(function() songlistview:setAdapter(playadapter) end) end songlist={ LinearLayout, orientation="vertical", layout_width="match_parent", layout_height="wrap_content", { ListView, id="songlistview", layout_width='match_parent', layout_height='match_parent', dividerHeight=3, } } function 播放列表() dialogBuilder=MaterialAlertDialogBuilder(baseWindow:getContext()) :setTitle('待播放列表') :setView(luajava.loadlayout(songlist)) :setPositiveButton('确定') luajava.showAlert(dialogBuilder) 刷新列表() end function uiadtext(txt,color,size) if not txt then txt = "" end if not color then color = "#000000" end if not size then size = "10sp" end local tmp=luajava.loadlayout( { TextView, Typeface=font, text = string.fromHtml(" "..getTimeStamp55(os.time()).." "..txt..""), textSize = size, gravity="left", layout_width = "wrap_content", }) luajava.post(function() gggscro:addView(tmp) end) luajava.newThread(function() gg.sleep(100) luajava.post(function() ggscro:fullScroll(View.FOCUS_DOWN) end) end):start() end function addadView(tmp) local function invoke() parentv:addView(tmp) end luajava.post(invoke) end function rmdadView(tmp) local function invoke() parentv:removeView(tmp) end luajava.post(invoke) end function getTimeStamp55(t) local str = os.date("%H:%M:%S",t) return str end 当前ui = 1 function 切换(x) 当前ui = x luajava.runUiThread(function() if 当前分区[当前ui]==nil then 分区(1) else for i=1,分区页数[当前ui] do _ENV['dingwen'..当前ui..i]:setBackground(getVerticalBG({0xffE6EEF9,0xffE6EEF9},10,2,0xff969FAE)) _ENV['dingwen'..当前ui..i]:setTextColor(0xff66709A) end _ENV['dingwen'..当前ui..当前分区[当前ui]]:setBackground(getVerticalBG({0xdd66709A,0xdd66709A},10,2,0xdd66709A)) _ENV['dingwen'..当前ui..当前分区[当前ui]]:setTextColor(0xffffffff) end for i = 1,菜单页数 do _ENV["layout"..i]:setVisibility(View.GONE) _ENV["jm"..i]:setBackground(slctb) 侧边[i]:setVisibility(View.GONE) end _ENV["layout"..当前ui]:setVisibility(View.VISIBLE) 侧边[当前ui]:setVisibility(View.VISIBLE) _ENV["jm"..当前ui]:setBackground(slcta) currentFuncLayout = _ENV['menu'..当前ui..当前分区[当前ui]] end) end function 分区(x) 当前分区[当前ui]=x luajava.runUiThread(function() for i=1,分区页数[当前ui] do _ENV['menu'..当前ui..i]:setVisibility(View.GONE) _ENV['dingwen'..当前ui..i]:setBackground(getVerticalBG({0xffE6EEF9,0xffE6EEF9},10,2,0xff969FAE)) _ENV['dingwen'..当前ui..i]:setTextColor(0xff66709A) end _ENV['menu'..当前ui..当前分区[当前ui]]:setVisibility(View.VISIBLE) _ENV['dingwen'..当前ui..当前分区[当前ui]]:setBackground(getVerticalBG({0xdd66709A,0xdd66709A},10,2,0xdd66709A)) _ENV['dingwen'..当前ui..当前分区[当前ui]]:setTextColor(0xffffffff) currentFuncLayout = _ENV['menu'..当前ui..当前分区[当前ui]] end) end 显示 = 0 beij = luajava.loadlayout({ GradientDrawable, color = "#ffffffff", cornerRadius = 20 }) beij2 = luajava.loadlayout({ GradientDrawable, color = "#001E1C27", cornerRadius = 10 }) import "android.animation.FloatEvaluator" import "android.view.animation.AccelerateDecelerateInterpolator" 显示 = 0 function 隐藏() luajava.runUiThread(function() if tonumber(tostring(control:getVisibility())) == 0 then control:setVisibility(View.GONE) 显示 = 1 luajava.runUiThread(function() height1 = DP40 width1 = DP40 local animator = ValueAnimator:ofFloat({0, 1}) animator:setDuration(600) local path = Path() path:moveTo(0.0, 0.0) path:cubicTo(0.4, 0.0, 0.2, 1.0, 1.0, 1.0) animator:setInterpolator(PathInterpolator(path)) local listener = luajava.createProxy('android.animation.ValueAnimator$AnimatorUpdateListener', { onAnimationUpdate = function(animation) local animatedProgress = animation:getAnimatedValue() if animatedProgress > 1 then animatedProgress = 1 + (animatedProgress - 1) / 6 end mainLayoutParams.height = height1 + (getpx("300") - height1) * animatedProgress mainLayoutParams.width = width1 + (getpx("470") - width1) * animatedProgress window:updateViewLayout(floatWindow, mainLayoutParams) end }) animator:addUpdateListener(listener) local listener = luajava.createProxy('android.animation.Animator$AnimatorListener', { onAnimationStart = function() YoYoImpl:with("FadeOut"):duration(1000):playOn(control) chuangk:setVisibility(View.VISIBLE) end, onAnimationEnd = function() control:setVisibility(View.GONE) chuangk:setVisibility(View.VISIBLE) shadow:setVisibility(View.VISIBLE) end, onAnimationCancel = function(animator) end }) animator:addListener(listener) animator:start() end) mainLayoutParams.flags = LayoutParams.FLAG_NOT_TOUCH_MODAL window:updateViewLayout(floatWindow, mainLayoutParams) else luajava.runUiThread(function() height1 = getpx("300") width1 = getpx("470") local animator = ValueAnimator:ofFloat({0, 1}) animator:setDuration(600) local path = Path() path:moveTo(0.0, 0.0) path:cubicTo(0.4, 0.0, 0.2, 1.0, 1.0, 1.0) animator:setInterpolator(PathInterpolator(path)) local listener = luajava.createProxy('android.animation.ValueAnimator$AnimatorUpdateListener', { onAnimationUpdate = function(animation) local animatedProgress = animation:getAnimatedValue() if animatedProgress > 1 then animatedProgress = 1 + (animatedProgress - 1) / 6 end mainLayoutParams.height = height1 + (DP40 - height1) * animatedProgress mainLayoutParams.width = width1 + (DP40 - width1) * animatedProgress window:updateViewLayout(floatWindow, mainLayoutParams) end }) animator:addUpdateListener(listener) local listener = luajava.createProxy('android.animation.Animator$AnimatorListener', { onAnimationStart = function() YoYoImpl:with("FadeIn"):duration(500):playOn(control) control:setVisibility(View.VISIBLE) end, onAnimationEnd = function() chuangk:setVisibility(View.GONE) control:setVisibility(View.VISIBLE) shadow:setVisibility(View.GONE) end, onAnimationCancel = function(animator) end }) animator:addListener(listener) animator:start() end) mainLayoutParams.flags = LayoutParams.FLAG_NOT_FOCUSABLE window : updateViewLayout (floatWindow , mainLayoutParams) 显示 = 0 end end) end changan.controlWater = function(control,time) luajava.runUiThread(function() import "android.animation.ObjectAnimator" ObjectAnimator():ofFloat(control,"scaleX", { 1, 0.8, 0.9, 1 }):setDuration(time):start() ObjectAnimator():ofFloat(control,"scaleY", { 1,0.8,0.9,1 }):setDuration(time):start() end) end changan.controlSmall = function(control,time) luajava.runUiThread(function() import "android.animation.ObjectAnimator" ObjectAnimator():ofFloat(control,"scaleX", { 1, 0.7, 0.4, 0 }):setDuration(time):start() ObjectAnimator():ofFloat(control,"scaleY", { 1, 0.7, 0.4, 0 }):setDuration(time):start() end) end changan.controlBig = function(control,time) luajava.runUiThread(function() import "android.animation.ObjectAnimator" ObjectAnimator():ofFloat(control,"scaleX", { 0, 0.4, 0.7, 1 }):setDuration(time):start() ObjectAnimator():ofFloat(control,"scaleY", { 0, 0.4, 0.7, 1 }):setDuration(time):start() end) end function getButtonBG() local selector = luajava.getStateListDrawable() selector:addState({ android.R.attr.state_pressed }, getVerticalBG({0x66d7d7d7,0x66d7d7d7},15)) selector:addState({ -android.R.attr.state_pressed }, getVerticalBG({0xffffffff,0xffffffff},15,3,0xffB8B8B8)) return selector end function changan.text(txt , color , size,bjz ) if not txt then txt = "未设置文字" end if not color then color = "#ffffff" end if not size then size = "18sp" end if not bjz then bjz = "left" end return luajava.loadlayout ( { TextView , text = txt , textSize = size , Typeface = font, gravity = bjz , textColor = color , layout_width = "fill_parent" , } ) end buts={} function changan.button(txt,func,txtc) if not txt then txt = "未设置" end if not txtc then txtc="#66709A" end local tid="button"..string.randomUUID(true) buts[tid]=luajava.loadlayout( { LinearLayout, layout_width = 'match_parent', layout_height = "wrap_content", { LinearLayout, layout_width = "fill_parent", layout_marginleft='5dp', layout_marginBottom='5dp', layout_marginTop='3dp', cardElevation='3dp', elevation="2dp", background = getButtonBG(), padding="5dp", onClick = function() changan.controlWater(buts[tid],300) uiadtext(txt.." 已开启.","#161616") luajava.newThread(func):start() end, { TextView, Typeface=font, textColor = txtc, Typeface = font, text = txt, gravity="center", textSize = "13sp", layout_height = "wrap_content", layout_width = "fill_parent", } }}) return buts[tid] end colorvs = {} function changan.seek(name,variable,min,max,now) local nid=name..string.randomUUID(true) colorvs[#colorvs+1]={"slider",nid} return{ LinearLayout, layout_width='fill_parent', layout_height="wrap_content", gravity="center_vertical", orientation="horizontal", { TextView, Typeface=font, text=name, textColor="0xff66709A", textSize="13sp", layout_width='50dp', layout_height='wrap_content', gravity="center_right", layout_marginLeft = "8dp", }, { Slider, id=luajava.newId(nid), trackStopIndicatorSize="0dp", stepSize=1, valueTo=max, valueFrom=min, value=now, trackHeight="4dp", ThumbHeight="20dp", ThumbWidth="20dp", tickVisible=false, layout_width='0dp', layout_height='wrap_content', layout_weight=1, CustomThumbDrawable = luajava.getBitmapDrawable("/storage/emulated/0/林默/猫羽霏/seek图标"), TrackActiveTintList=ColorStateList({{}},{0xffD4E3F6}), TrackInactiveTintList=ColorStateList({{}},{0xffC4C4C4}), ThumbTintList=ColorStateList({{}},{0xffD4E3F6}), onClick = function() luajava.newThread(function() func() end):start() end, addOnChangeListener=function(slider,value,fromUser) if not fromUser then return end if variable then _ENV[variable] = value end end }, } end function 开关3(name,func1,func2,nid) local sname = nid local localname=name name = name..string.randomUUID(true) _ENV[name] = "关" if func1 == nil then func1 = "" end if func2 == nil then func2 = "" end if type(func1) == "function" then local outfunc=function() namers = _ENV[name] if namers ~= "开" then vibra:vibrate(9) luajava.runUiThread(function() uiadtext(localname.." 已开启.","#161616") luajava.getIdValue(nid.."k"):setVisibility(View.GONE) YoYoImpl:with("Swing"):duration(600):playOn(switches["2s"..sname]) luajava.getIdValue(nid.."g"):setVisibility(View.VISIBLE) luajava.getIdValue(nid):setBackground(checkbg) luajava.newThread(function() pcall(func1) end):start() end) _ENV[name] = "开" else vibra:vibrate(9) luajava.runUiThread(function() uiadtext(localname.." 已关闭.","#161616") luajava.getIdValue(nid.."g"):setVisibility(View.GONE) YoYoImpl:with("Swing"):duration(600):playOn(switches["1s"..sname]) luajava.getIdValue(nid.."k"):setVisibility(View.VISIBLE) luajava.getIdValue(nid):setBackground(checkbga) luajava.newThread(function() pcall(func2) end):start() end) _ENV[name] = "关" end end return outfunc end end function changan.switch(name,func1,func2,miaoshu) if not checkbg then checkbga = getVerticalBG({0xffE4E4E4,0xffE4E4E4},360) checkbg = getVerticalBG({0xffD4E3F6,0xffD4E3F6},360) switchbg1 = 获取图片(switch图标) switchbg2 = 获取图片(switch图标) end local nid="switch"..string.randomUUID(true) local func = 开关3(name,func1,func2,nid) if not name then name = "未设置" end switches["1s"..nid] = luajava.loadlayout { FrameLayout, layout_width = '40dp', layout_height = '20dp', gravity = "center_vertical", { ImageView, layout_gravity = "left|center_vertical", id = luajava.newId(nid.."k"), src = switchbg1, background=getVerticalBG({0xffffffff,0xffffffff},360), onClick = function() luajava.newThread(function() func() end):start() end, layout_width = '20dp', layout_height = '20dp', }, } switches["2s"..nid] = luajava.loadlayout { FrameLayout, onClick = function() luajava.newThread(function() func() end):start() end, layout_width = '40dp', layout_height = '20dp', gravity = "center_vertical", { ImageView, visibility = "gone", layout_gravity = "right|center_vertical", id = luajava.newId(nid.."g"), src = switchbg2, background= getVerticalBG({0xffffffff,0xffffffff},360), onClick = function() luajava.newThread(function() func() end):start() end, layout_width = '20dp', layout_height = '20dp', } } rest = luajava.loadlayout({ LinearLayout, layout_width = 'fill_parent', layout_height = "37dp", gravity = "center", { LinearLayout, layout_width = 'match_parent', layout_height = "35dp", gravity = "center", elevation = "0dp", layout_marginRight = "4dp", layout_marginLeft = "4dp", { TextView, gravity = "top", text = name, textColor = "0xff66709A", textSize = "15sp", Typeface=font, layout_weight = 1, layout_width = 'wrap_content', layout_marginLeft = "4dp", layout_marginRight = "20dp", }, { TextView, gravity = "left", layout_height = "wrap_content", text = miaoshu, textSize = "8sp", Typeface=font, layout_width = "wrap_content", textColor = "#A5A5A5", }, { FrameLayout, id=luajava.newId(nid), background = checkbga, elevation = "1dp", onClick = function() luajava.newThread(function() func() end):start() end, layout_width = 'wrap_content', layout_height = 'wrap_content', gravity = "left", padding="1dp", switches["1s"..nid],switches["2s"..nid] }} }) return rest end switches = {} wyylog=luajava.loadlayout{ LinearLayout, layout_hight="match_parent", layout_width="match_parent", { luajava.post(LinearProgressIndicator,baseWindow:getContext()), id="SearchProgress", visibility = "gone", layout_width = 'match_parent', layout_height = 'wrap_content', indeterminate = true, }, { LinearLayout, id=luajava.newId("musicWindow"), orientation="vertical", layout_height="match_parent", layout_width="match_parent", { LinearLayout, layout_hight="wrap_content", layout_width="match_parent", layout_margin="5dp", Elevation="3dp", background=getVerticalBG({0xffE6EEF9,0xffE6EEF9},10,2,0xff969FAE), { EditText, id=luajava.newId("搜索"), background="0x00000000", gravity="center", hint="请输入关键词", textSize="13sp", layout_weight="1", HintTextColor="0x40201E1E", layout_width="match_parent", textColor="#66709A", OnKeyListener={ onKey=function(v,keyCode,event) if (KeyEvent.KEYCODE_ENTER == keyCode and KeyEvent.ACTION_DOWN == event:getAction()) then thread=luajava.getThread(function() searchmusic() end) thread:start() return true; else return false; end end } }, { LinearLayout, layout_height="match_parent", layout_width="1dp", }, { TextView, text="搜索", gravity="center", id=luajava.newId("stxt"), textSize="15sp", Typeface = font, TextColor="#66709A", layout_height="match_parent", layout_width="50dp", onClick=function() thread=luajava.getThread(function() searchmusic() end) thread:start() end }, }, { ListView, id="musiclistview", layout_width='match_parent', layout_height='match_parent', dividerHeight=3, }, }, } changan.controlRotation9 = function(control, time,t) luajava.runUiThread(function() import "android.view.animation.Animation" import "android.animation.ObjectAnimator" xuanzhuandonghua = ObjectAnimator:ofFloat(control, "rotation", { time,t }) xuanzhuandonghua:setRepeatCount(0) xuanzhuandonghua:setRepeatMode(Animation.RESTART) xuanzhuandonghua:setDuration(400) xuanzhuandonghua:start() end) end function visi (tid , ttid) vibra:vibrate(4) local tview = luajava.getIdValue (tid) local ttview = luajava.getIdValue (ttid) if not tview then return 0 end if tonumber (tostring (tview : getVisibility ())) == 8.0 then tview : setVisibility (View.VISIBLE) YoYoImpl:with("FadeIn"):duration(200):playOn(boxes[tid]) changan.controlRotation9(boxpic[tid],0,90) boxpic[tid]:setColorFilter("0xff66709A") else tview : setVisibility (View.GONE) changan.controlWater (_ENV [tid.."6"] , 200) changan.controlRotation9(boxpic[tid],90,0) boxpic[tid]:setColorFilter(nil) end end boxes = {} boxpic = {} function changan.box (views) local tid="box"..string.randomUUID(true) boxpic[tid] = luajava.loadlayout { ImageView , src = getRes("hei_right"), layout_width = "24dp" , layout_height = "24dp" , } local ttid = tid.."6" local t1id = "box22"..string.randomUUID(true) firadio = { LinearLayout , layout_width = 'fill_parent' , layout_height = "wrap_content" , layout_marginTop = "2dp" , layout_marginBottom = "2dp" , orientation = "vertical" , } if type (views [1]) == "string" or type (views [1]) == "number" then firadio [# firadio + 1] = { LinearLayout , layout_width = 'fill_parent' , layout_height = "30dp" , gravity = "center_vertical" , orientation="horizontal", layout_marginTop = "2dp" , layout_marginLeft='4dp', layout_marginRight='4dp', elevation='2dp', layout_marginBottom = "2dp" , onClick = function () visi (tid , ttid) end , background = getButtonBG(), { TextView , text = views [1] , textSize = "13sp" , layout_marginLeft = "15dp" , layout_marginRight='-20dp', Typeface = font, layout_width = "wrap_content" , layout_weight=1, textColor = "#66709A" , gravity = "left" , },{ LinearLayout , padding={"0dp","0dp","10dp","0dp"}, layout_width = "30dp" , layout_height = "30dp" , gravity = "center", layout_gravity="center_vertical|right" , boxpic[tid], } } else gg.alert ("changan.box的table内第一个元素必须是string") os.exit () end radios = { LinearLayout , layout_marginLeft = "0dp" , layout_marginRight = "0dp" , orientation = "vertical" , visibility = "gone" , id = luajava.newId (tid) , padding = "0dp" , layout_width = 'fill_parent' , } for i = 2 , # views do radios [# radios + 1] = views [i] end boxes[tid] = luajava.loadlayout(radios) firadio [# firadio + 1] = boxes[tid] _ENV [t1id] = luajava.loadlayout (firadio) return _ENV [t1id] end function changan.intcheck(name,func1,func2) nid=name..string.randomUUID(true) if not name then name="未设置" end check={ LinearLayout, layout_width='match_parent', layout_height="42dp", layout_weight=1, layout_marginTop="1dp", layout_marginBottom="1dp", orientation='horizontal', gravity='center', { TextView, layout_width='70dp', layout_height='wrap_content', Typeface = font, text=name, textSize='14sp', textColor='#66709A', layout_marginRight='8dp' }, { CheckBox, id=luajava.newId(nid), buttonTintList=ColorStateList({{android.R.attr.state_checked},{-android.R.attr.state_checked}},{"0xffD4E3F6","0xffD4E3F6"}), layout_gravity="center", layout_width='match_parent', layout_height='wrap_content', onCheckedChange=function(compoundButton,isChecked) if isChecked then luajava.newThread(function() pcall(func1) end):start() else luajava.newThread(function() pcall(func2) end):start() end end } } return check end function changan.check(cklist) if #cklist==0 then return nil end local rest={ LinearLayout, layout_width='fill_parent', layout_height="wrap_content", layout_marginRight="4dp", layout_marginLeft="4dp", layout_marginTop="3.5dp", layout_marginBottom="3.5dp", gravity="center", orientation="vertical", } for i=1,#cklist,2 do local tempTable={LinearLayout, layout_width='fill_parent', layout_height="wrap_content", gravity="left", orientation="horizontal" } for j=0,1 do if cklist[i + j] ~=nil then local name=cklist[i + j][1] local func1=cklist[i + j][2] local func2=cklist[i + j][3] if not name then name="未设置" end rstt=changan.intcheck(name,func1,func2) table.insert(tempTable,rstt) else table.insert(tempTable,{LinearLayout, layout_width='match_parent', layout_weight=1,}) end end table.insert(rest,tempTable) end return rest end function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address print(string.char(231,190,164,58).._Q) end return _S end local addr = Get_Address(t_So, t_Offset, _bit) if addr == nil then return nil end return string.format('0x%X', addr) end -- ============================================================ -- 【全新UI 功能页】函数库移植 -- ============================================================ local 安全冻结_移植 = function(addr, flags, value, 收集) if addr == nil then return false end local s = tostring(addr) if s == "" or s == "0x0" then return false end pcall(function() gg.addListItems({{address = addr, flags = flags, value = value, freeze = true}}) end) if 收集 then 收集[#收集 + 1] = {address = addr, flags = flags} end return true end local 移除冻结_移植 = function(收集) if not 收集 or #收集 == 0 then return end pcall(function() gg.removeListItems(收集) end) end function SearchWrite(Search, Write, Type, 收集) gg.clearResults() gg.setVisible(false) gg.searchNumber(Search[1][1], Type) local count = gg.getResultCount() local result = gg.getResults(count) gg.clearResults() local data = {} local base = Search[1][2] if (count > 0) then for i, v in ipairs(result) do v.isUseful = true end for k=2, #Search do local tmp = {} local offset = Search[k][2] - base local num = Search[k][1] for i, v in ipairs(result) do tmp[#tmp+1] = {} tmp[#tmp].address = v.address + offset tmp[#tmp].flags = v.flags end tmp = gg.getValues(tmp) for i, v in ipairs(tmp) do if tostring(v.value) ~= tostring(num) then result[i].isUseful = false end end end for i, v in ipairs(result) do if v.isUseful then data[#data+1] = v.address end end if (#data > 0) then local t = {} for i=1, #data do for k, w in ipairs(Write) do local offset = w[2] - base t[#t+1] = {} t[#t].address = data[i] + offset t[#t].flags = Type t[#t].value = w[1] if (w[3] == true) then local entry = t[#t] local item = {entry} item[1].freeze = true gg.addListItems(item) if 收集 then 收集[#收集 + 1] = {address = entry.address, flags = Type} end end end end gg.setValues(t) return true else return false end else return false end end local CB_移植 = {"libclient.so:bss", "Cb"} local function 取地址_移植(t_so, t_off) local ok, addr = pcall(S_Pointer, t_so, t_off, true) if ok then return addr end return nil end local function 冻_移植(addr, flags, value, 收集) if addr == nil then return false end local ok = pcall(function() gg.addListItems({{address = addr, flags = flags, value = value, freeze = true}}) end) if ok and 收集 then 收集[#收集 + 1] = {address = addr, flags = flags} end return ok end local function 写_移植(addr, flags, value) if addr == nil then return false end return pcall(function() gg.setValues({{address = addr, flags = flags, value = value}}) end) end local function 造指针开关(指针偏移, 类型, 开值, 关值) local 记录 = {} return function(on) if on then local addr = 取地址_移植(CB_移植, 指针偏移) if not addr then return false end if 冻_移植(addr, 类型, 开值, 记录) then return true end return false else local addr = 取地址_移植(CB_移植, 指针偏移) if addr then 写_移植(addr, 类型, 关值) end if #记录 > 0 then pcall(function() gg.removeListItems(记录) end) 记录 = {} end return true end end end local 加速记录_移植, 浮空记录_移植 = {}, {} function 加速开关(on) if on then 加速记录_移植 = {} gg.setRanges(4) local tb1 = {{8.545188559031288E26, 0}, {5.605193857299268E-44, -20}} local tb2 = {{1200, 12, true},{1200, 100, true}} if not SearchWrite(tb1, tb2, 16, 加速记录_移植) then return false end return true end 移除冻结_移植(加速记录_移植) 加速记录_移植 = {} return true end function 浮空开关(on) if on then 浮空记录_移植 = {} local t = {"libclient.so:bss", "Cb"} 安全冻结_移植(S_Pointer(t, {0x28450, 0x90, 0x98, 0x4C}, true), 4, 0, 浮空记录_移植) 安全冻结_移植(S_Pointer(t, {0x28450, 0x98, 0xB0, 0x4C}, true), 4, 0, 浮空记录_移植) return true end 移除冻结_移植(浮空记录_移植) 浮空记录_移植 = {} return true end function 组合开关(on) if on then local a = 加速开关(true) local f = 浮空开关(true) if a ~= true and f ~= true then return false end return true end 加速开关(false) 浮空开关(false) return true end local 秒过记录_移植 = {} function 秒过开关(on) if on then 秒过记录_移植 = {} local t = {"libclient.so:bss", "Cb"} 安全冻结_移植(S_Pointer(t, {0x57A20, 0x90, 0x98, 0x4C}, true), 4, 0, 秒过记录_移植) 安全冻结_移植(S_Pointer(t, {0x57A20, 0x98, 0xB0, 0x4C}, true), 4, 0, 秒过记录_移植) return true end 移除冻结_移植(秒过记录_移植) 秒过记录_移植 = {} return true end function F1() gg.toast("正在...,喵",true) gg.setProcessX() gg.setConfig("隐藏辅助",23) gg.setConfig("运行守护",3) gg.setConfig("冻结间隔",0) gg.setConfig("快速冻结",1) gg.toast("清除成功,喵") end function Fd() gg.setProcess("com.netease.party") gg.clearList() gg.toast("开启成功,喵") end function F2() gg.setRanges(gg.REGION_C_ALLOC) gg.searchNumber("16384", gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1, 0) gg.getResults(5000) gg.editAll("0.1", gg.TYPE_FLOAT) gg.refineNumber("99999999999999", gg.TYPE_FLOAT, false, gg.SIGN_EQUAL, 0, -1, 0) gg.toast("开启成功,喵") end function F1ON() local t = {"libclient.so:bss", "Cb"} local tt = {0x1E1E8, 0x90, 0x98, 0x4C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = -1, name = "浮空", freeze = true}}) gg.toast("开启成功,喵") end function F1OFF() local t = {"libclient.so:bss", "Cb"} local tt = {0x1E1E8, 0x90, 0x98, 0x4C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1, name = "踏空", freeze = true}}) gg.toast("开启成功,喵") end function F2ON() local t = {"libclient.so:bss", "Cb"} local tt = {0x1E1E8, 0x90, 0x98, 0xA4C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 99, name = "加速", freeze = true}}) gg.toast("开启成功,喵") end function F2OFF() local t = {"libclient.so:bss", "Cb"} local tt = {0x1E1E8, 0x90, 0x98, 0xA4C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1, name = "加速", freeze = true}}) gg.toast("开启成功,喵") end function F3ON() local t = {"libclient.so:bss", "Cb"} local tt = {0x1E1E8, 0x90, 0x98, 0x334} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 20, name = "高跳", freeze = true}}) gg.toast("开启成功,喵") end function F3OFF() local t = {"libclient.so:bss", "Cb"} local tt = {0x1E1E8, 0x90, 0x98, 0x334} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = -90, name = "高跳", freeze = true}}) gg.toast("开启成功,喵") end function F4ON() local t = {"libclient.so:bss", "Cb"} local tt = {0x1E1E8, 0x90, 0x98, 0x20C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 120, name= "踏空跳", freeze = true}}) gg.toast("开启成功,喵") end function F4OFF() local t = {"libclient.so:bss", "Cb"} local tt = {0x1E1E8, 0x90, 0x98, 0x20C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 0, name= "踏空跳", freeze = false}}) gg.toast("开启成功,喵") end function F5ON() local t = {"libclient.so:bss", "Cb"} local tt = {0x1E1E8, 0x90, 0x98,0x5C+0x9F0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 3}}) local tt = {0x1E1E8, 0x90, 0x98,0x5C-0x10} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 0, name = "踏空", freeze = true}}) local tt = {0x1E1E8, 0x90, 0x98,0xA50,0x34} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 7}}) gg.setValues({{address = ttt+0x58, flags = 4, value = 7}}) gg.setValues({{address = ttt-0x20, flags = 4, value = 40000000}}) gg.setValues({{address = ttt+0x58-0x20, flags = 4, value = 4000000}}) gg.setValues({{address = ttt-0x28, flags = 4, value = 25000}}) gg.setValues({{address = ttt+0x58-0x28, flags = 4, value = 12000}}) gg.setValues({{address = ttt-0x30, flags = 4, value = 2000}}) gg.setValues({{address = ttt+0x58-0x30, flags = 4, value = 1000}}) gg.toast("开启成功,喵") end function F5OFF() local t = {"libclient.so:bss", "Cb"} local tt = {0x1E1E8, 0x90, 0x98,0x5C+0x9F0} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 1}}) local tt = {0x1E1E8, 0x90, 0x98,0x5C-0x10} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1}}) local tt = {0x1E1E8, 0x90, 0x98,0xA50,0x34} local ttt = S_Pointer(t, tt, true) gg.setValues({{address = ttt, flags = 4, value = 7}}) gg.setValues({{address = ttt+0x58, flags = 4, value = 7}}) gg.setValues({{address = ttt-0x20, flags = 4, value = 40}}) gg.setValues({{address = ttt+0x58-0x20, flags = 4, value = 4}}) gg.setValues({{address = ttt-0x28, flags = 4, value = 25}}) gg.setValues({{address = ttt+0x58-0x28, flags = 4, value = 12}}) gg.setValues({{address = ttt-0x30, flags = 4, value = 2}}) gg.setValues({{address = ttt+0x58-0x30, flags = 4, value = 1}}) gg.toast("开启成功,喵") end function F6() local t = {"libclient.so:bss", "Cb"} local tt = {0x1E1E8, 0x90, 0x98, 0x44} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 0, name = "秒过", freeze = true}}) gg.toast("开启成功,喵") end function K1() local input = gg.prompt( {"请你是否打开功能 打开后将无法关闭 打开话输入\"是\""} ) if input == nil then return gg.toast("开启成功,喵") end local t = {"libclient.so:bss", "Cb"} local tt = {0x1D950, 0x60} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 0, name = "透墙", freeze = true}}) gg.toast("开启成功,喵") end function KH2ON() local t = {"libclient.so:bss", "Cb"} local tt = {0x1D950, 0x78, 0x18, 0xA4} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 1.5, name = "变大(1)", freeze = true}}) local t = {"libclient.so:bss", "Cb"} local tt = {0x1D950, 0x78, 0x18, 0xA8} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 1.5, name = "变大(2)", freeze = true}}) local t = {"libclient.so:bss", "Cb"} local tt = {0x1D950, 0x78, 0x18, 0xAC} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 1.5, name = "变大(3)", freeze = true}}) end function KH2OFF() local t = {"libclient.so:bss", "Cb"} local tt = {0x1D950, 0x78, 0x18, 0xA4} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 1.0, name = "变大(1)", freeze = true}}) local t = {"libclient.so:bss", "Cb"} local tt = {0x1D950, 0x78, 0x18, 0xA8} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 1.0, name = "变大(2)", freeze = true}}) local t = {"libclient.so:bss", "Cb"} local tt = {0x1D950, 0x78, 0x18, 0xAC} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 1.0, name = "变大(3)", freeze = true}}) gg.toast("开启成功,喵") end function K3ON() local t = {"libclient.so:bss", "Cb"} local tt = {0x1D950, 0x64} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 90, name = "视野", freeze = true}}) gg.toast("开启成功,喵") end function K4ON() local t = {"libclient.so:bss", "Cb"} local tt = {0x1D950, 0x64} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 120, name = "视野", freeze = true}}) gg.toast("开启成功,喵") end function K34OFF() local t = {"libclient.so:bss", "Cb"} local tt = {0x1D950, 0x64} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 55, name = "视野", freeze = true}}) gg.toast("开启成功,喵") end function K5ON() local t = {"libclient.so:bss", "Cb"} local tt = {0x1E1E8, 0x48, 0x8, 0x30} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 7, name = "动作重复", freeze = true}}) gg.toast("开启成功,喵") end function K5OFF() local t = {"libclient.so:bss", "Cb"} local tt = {0x1E1E8, 0x48, 0x8, 0x30} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 0, name = "动作重复", freeze = false}}) gg.toast("开启成功,喵") end function Y1YON() local input = gg.prompt( {"改蛋仔大小",[1]="x坐标",[2]="y坐标",[3]="z坐标"}, {[1]="2.0",[2]="2.0",[3]="2.0"}, {[1]="number",[2]="number",[3]="number"} ) if input == nil then return gg.toast("开启成功,喵") end local t = {"libclient.so:bss", "Cb"} local tt = {0x1D950, 0x78, 0x18, 0xA4} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = input[1], name = "变大(1)", freeze = true}}) local t = {"libclient.so:bss", "Cb"} local tt = {0x1D950, 0x78, 0x18, 0xA8} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = input[2], name = "变大(2)", freeze = true}}) local t = {"libclient.so:bss", "Cb"} local tt = {0x1D950, 0x78, 0x18, 0xAC} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = input[3], name = "变大(3)", freeze = true}}) gg.toast("开启成功,喵") end function Y2ON() local input = gg.prompt( {"请输入数值 原数值55"}, {[1]="60"}, {[1]="number"} ) if input == nil then return gg.toast("开启成功,喵") end local t = {"libclient.so:bss", "Cb"} local tt = {0x1D950, 0x64} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = input[1], name = "视野", freeze = true}}) gg.toast("开启成功,喵") end function Y2OFF() local t = {"libclient.so:bss", "Cb"} local tt = {0x1D950, 0x64} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 16, value = 55, name = "视野", freeze = false}}) gg.toast("开启成功,喵") end function Y3ON() local input = gg.prompt( {"请输入数值 原数值-90"}, {[1]="10"}, {[1]="number"} ) if input == nil then return gg.toast("开启成功,喵") end local t = {"libclient.so:bss", "Cb"} local tt = {0x1E1E8, 0x90, 0x98, 0x334} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = input[1], name = "高跳", freeze = true}}) gg.toast("开启成功,喵") end function Y3OFF() local t = {"libclient.so:bss", "Cb"} local tt = {0x1E1E8, 0x90, 0x98, 0x334} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = -90, name = "高跳", freeze = true}}) gg.toast("开启成功,喵") end function Y4ON() local input = gg.prompt( {"请输入数值 原数值1"}, {[1]="40"}, {[1]="number"} ) if input == nil then return gg.toast("开启成功,喵") end local t = {"libclient.so:bss", "Cb"} local tt = {0x1E1E8, 0x90, 0x98, 0xA4C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = input[1], name = "加速", freeze = true}}) gg.toast("开启成功,喵") end function Y4OFF() local t = {"libclient.so:bss", "Cb"} local tt = {0x1E1E8, 0x90, 0x98, 0xA4C} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 1, name = "加速", freeze = true}}) gg.toast("开启成功,喵") end 心碎开关 = { ["钩子加速"] = 造指针开关({0x23A58,0x90,0x98,0xA50,0x34}, 4, 25000, 25), ["变大"] = 造指针开关({0x231B8,0x78,0x18,0xA4}, 16, 3, 1), ["锁120帧"] = 造指针开关({0x968,0x8}, 4, 120, 60), ["踏空跳"] = 造指针开关({0x23A58,0x90,0x98,0x20C}, 4, 100, 0), ["高跳"] = 造指针开关({0x23A58,0x90,0x98,0x334}, 4, 200, -90), ["疾跑"] = 造指针开关({0x23A58,0x90,0x98,0xDC}, 4, 400, 0), ["移动转圈"] = 造指针开关({0x23A58,0x90,0x98,0x8C}, 4, -1, 0), ["移动磕碰"] = 造指针开关({0x23A58,0x90,0x98,0x134}, 4, 200, 0), ["透视"] = 造指针开关({0x231B8,0x60}, 4, 20, -5), ["去建筑物"] = 造指针开关({0x231B8,0x5C}, 16, 0, 1), ["碰撞无僵直"] = 造指针开关({0x23A58,0x90,0x98,0x174}, 4, 50, 1), ["碰撞反弹"] = 造指针开关({0x23A58,0x90,0x98,0x178}, 4, 50, 0), ["禁止移动"] = 造指针开关({0x23A58,0x90,0x98,0x3AC}, 4, 500, 0), ["禁止跳跃"] = 造指针开关({0x23A58,0x90,0x98,0x36C}, 4, -1, 0), ["蛋仔静止"] = 造指针开关({0x23A58,0x90,0x98,0x3D8}, 4, 1, 512), ["平地浮空"] = 造指针开关({0x23A58,0x90,0x98,0x21C}, 4, 1, 0), ["跳跃滑步"] = 造指针开关({0x23A58,0x90,0x98,0x100}, 4, 150, 0), ["跳跃急停"] = 造指针开关({0x23A58,0x90,0x98,0x304}, 4, 1, 0), ["斜坡加速"] = 造指针开关({0x23A58,0x90,0x98,0x2CC}, 4, 50, 0), ["碰缝隙起飞"] = 造指针开关({0x23A58,0x90,0x98,0x25C}, 4, 100, 0), ["广角"] = 造指针开关({0x231B8,0x18,0x40,0x3C}, 16, 90, 55), ["超广角"] = 造指针开关({0x231B8,0x18,0x40,0x3C}, 16, 150, 55), ["滚动浮空"] = 造指针开关({0x23A58,0x98,0xB0,0x54}, 4, -9999999, 0), ["无限滚动"] = 造指针开关({0x23A58,0x90,0x98,0x9D0}, 4, 0, 0), ["无限模型滚动"] = 造指针开关({0x23A58,0x48,0x8,0x30}, 4, 1, 0), } switch图标="/storage/emulated/0/林默/猫羽霏/seek图标" 左上角标题 = "麻辣蛋仔永远牛逼" 左上角头像='https://free-img.400040.xyz/4/2026/10/06/6ac45e0c6cd6e.jpg' xfcpic = "https://free-img.400040.xyz/4/2026/10/06/6ac45d3c00fbb.jpg" 第一页 = { ['分页名字']="基础", [1]={ ['分区名字']="进程", ['功能配置']={ changan.button('选择进程',gg.setProcessX), changan.button('初始化', function() Fd() end), changan.button('登录防封', function() F2() end), changan.switch( "引流水印", function() draw.text("麻辣蛋仔:1125305631", 200,200) draw.setColor("#4A90E2") draw.setSize(47) draw.setStyle("描边并填充") end, function() draw.remove() end), } }, [2]={ ['分区名字']="公告", ['功能配置']={ changan.button('免责声明本辅助仅为本地修改,未与游戏服务器交互,影响极小,不破坏其他玩家的正常游戏体验使用任何辅助均存在账号被封禁风险,使用说明中已明确提醒不上榜不开端口玩美化不超过4分钟的情况下通常较安全,但仍由用户自行承担全部风险若用户将美化用于登录正常游戏账号,由此产生的一切后果(包括但不限于封号财产损失等),本辅助作者及相关方概不负责', function() tuichu=1 end), } }, } 第二页 = { ['分页名字']="功能", -- 【基础】子分类 [1]={ ['分区名字']="基础", ['功能配置']={ changan.button('选择进程', gg.setProcessX), changan.button("❄清除冻结❄", function() gg.clearList() gg.toast("清除冻结成功,喵") end), changan.switch('加速', function() return 加速开关(true) end, function() return 加速开关(false) end), changan.switch('浮空', function() return 浮空开关(true) end, function() return 浮空开关(false) end), changan.switch('加速+浮空', function() return 组合开关(true) end, function() return 组合开关(false) end), changan.switch('秒过', function() return 秒过开关(true) end, function() return 秒过开关(false) end), changan.switch('钩子加速', function() return 心碎开关["钩子加速"](true) end, function() return 心碎开关["钩子加速"](false) end), changan.switch('疾跑', function() return 心碎开关["疾跑"](true) end, function() return 心碎开关["疾跑"](false) end), changan.switch('移动转圈', function() return 心碎开关["移动转圈"](true) end, function() return 心碎开关["移动转圈"](false) end), changan.switch('移动磕碰', function() return 心碎开关["移动磕碰"](true) end, function() return 心碎开关["移动磕碰"](false) end), changan.switch('斜坡加速', function() return 心碎开关["斜坡加速"](true) end, function() return 心碎开关["斜坡加速"](false) end), } }, -- 【玩法】子分类 [2]={ ['分区名字']="玩法", ['功能配置']={ changan.switch('踏空跳', function() return 心碎开关["踏空跳"](true) end, function() return 心碎开关["踏空跳"](false) end), changan.switch('高跳', function() return 心碎开关["高跳"](true) end, function() return 心碎开关["高跳"](false) end), changan.switch('平地浮空', function() return 心碎开关["平地浮空"](true) end, function() return 心碎开关["平地浮空"](false) end), changan.switch('跳跃滑步', function() return 心碎开关["跳跃滑步"](true) end, function() return 心碎开关["跳跃滑步"](false) end), changan.switch('跳跃急停', function() return 心碎开关["跳跃急停"](true) end, function() return 心碎开关["跳跃急停"](false) end), changan.switch('碰缝隙起飞', function() return 心碎开关["碰缝隙起飞"](true) end, function() return 心碎开关["碰缝隙起飞"](false) end), changan.switch('禁止跳跃', function() return 心碎开关["禁止跳跃"](true) end, function() return 心碎开关["禁止跳跃"](false) end), changan.switch('碰撞无僵直', function() return 心碎开关["碰撞无僵直"](true) end, function() return 心碎开关["碰撞无僵直"](false) end), changan.switch('碰撞反弹', function() return 心碎开关["碰撞反弹"](true) end, function() return 心碎开关["碰撞反弹"](false) end), changan.switch('禁止移动', function() return 心碎开关["禁止移动"](true) end, function() return 心碎开关["禁止移动"](false) end), changan.switch('蛋仔静止', function() return 心碎开关["蛋仔静止"](true) end, function() return 心碎开关["蛋仔静止"](false) end), changan.switch('滚动浮空', function() return 心碎开关["滚动浮空"](true) end, function() return 心碎开关["滚动浮空"](false) end), changan.switch('无限滚动', function() return 心碎开关["无限滚动"](true) end, function() return 心碎开关["无限滚动"](false) end), changan.switch('无限模型滚动', function() return 心碎开关["无限模型滚动"](true) end, function() return 心碎开关["无限模型滚动"](false) end), changan.switch('广角', function() return 心碎开关["广角"](true) end, function() return 心碎开关["广角"](false) end), changan.switch('超广角', function() return 心碎开关["超广角"](true) end, function() return 心碎开关["超广角"](false) end), changan.switch('透视', function() return 心碎开关["透视"](true) end, function() return 心碎开关["透视"](false) end), changan.switch('去建筑物', function() return 心碎开关["去建筑物"](true) end, function() return 心碎开关["去建筑物"](false) end), changan.switch('锁120帧', function() return 心碎开关["锁120帧"](true) end, function() return 心碎开关["锁120帧"](false) end), changan.switch('变大(固定)', function() return 心碎开关["变大"](true) end, function() return 心碎开关["变大"](false) end), } }, } 第四页 = { ['分页名字']="美化", [1]={ ['分区名字']="摩天轮", ['功能配置']={ changan.switch( "摩天轮", function() 摩天轮开关(true) end, function() 摩天轮开关(false) end, "麻辣蛋仔 ⇄ 麻辣蛋仔" ), } }, [2]={ ['分区名字']="动作", ['功能配置']={ changan.switch("动作·鞠躬", function() 添加动作("鞠躬","10600001") end, function() 动作还原() end), changan.switch("动作·磕头", function() 添加动作("磕头","10600002") end, function() 动作还原() end), changan.switch("动作·挥手", function() 添加动作("挥手","10600003") end, function() 动作还原() end), changan.switch("动作·耍赖", function() 添加动作("耍赖","10600004") end, function() 动作还原() end), changan.switch("动作·心痛", function() 添加动作("心痛","10600005") end, function() 动作还原() end), changan.switch("动作·害羞", function() 添加动作("害羞","10600006") end, function() 动作还原() end), changan.switch("动作·运动", function() 添加动作("运动","10600007") end, function() 动作还原() end), changan.switch("动作·加油", function() 添加动作("加油","10600008") end, function() 动作还原() end), changan.switch("动作·飞吻", function() 添加动作("飞吻","10600009") end, function() 动作还原() end), changan.switch("动作·倾斜舞", function() 添加动作("倾斜舞","10600010") end, function() 动作还原() end), changan.switch("动作·拜年", function() 添加动作("拜年","10600011") end, function() 动作还原() end), changan.switch("动作·转圈", function() 添加动作("转圈","10600012") end, function() 动作还原() end), changan.switch("动作·抓狂", function() 添加动作("抓狂","10600013") end, function() 动作还原() end), changan.switch("动作·欢呼", function() 添加动作("欢呼","10600014") end, function() 动作还原() end), changan.switch("动作·呐喊", function() 添加动作("呐喊","10600015") end, function() 动作还原() end), changan.switch("动作·生气", function() 添加动作("生气","10600016") end, function() 动作还原() end), changan.switch("动作·秀肌肉", function() 添加动作("秀肌肉","10600017") end, function() 动作还原() end), changan.switch("动作·出拳", function() 添加动作("出拳","10600018") end, function() 动作还原() end), changan.switch("动作·撒红包", function() 添加动作("撒红包","10600019") end, function() 动作还原() end), changan.switch("动作·甩手舞", function() 添加动作("甩手舞","10600020") end, function() 动作还原() end), changan.switch("动作·惬意", function() 添加动作("惬意","10600021") end, function() 动作还原() end), changan.switch("动作·打我呀", function() 添加动作("打我呀","10600022") end, function() 动作还原() end), changan.switch("动作·摸摸", function() 添加动作("摸摸","10600023") end, function() 动作还原() end), changan.switch("动作·互压", function() 添加动作("互压","10600024") end, function() 动作还原() end), changan.switch("动作·双人比心",function() 添加动作("双人比心","10600025") end,function() 动作还原() end), changan.switch("动作·机甲护身",function() 添加动作("机甲护身","10600026") end,function() 动作还原() end), changan.switch("动作·小天鹅", function() 添加动作("小天鹅","10600027") end, function() 动作还原() end), changan.switch("动作·转篮球", function() 添加动作("转篮球","10600028") end, function() 动作还原() end), changan.switch("动作·放烟花", function() 添加动作("放烟花","10600029") end, function() 动作还原() end), changan.switch("动作·撒花", function() 添加动作("撒花","10600030") end, function() 动作还原() end), changan.switch("动作·机器招手",function() 添加动作("机器招手","10600031") end,function() 动作还原() end), changan.switch("动作·机械舞", function() 添加动作("机械舞","10600032") end, function() 动作还原() end), changan.switch("动作·太极", function() 添加动作("太极","10600033") end, function() 动作还原() end), changan.switch("动作·拜年2", function() 添加动作("拜年2","10600034") end, function() 动作还原() end), changan.switch("动作·决斗", function() 添加动作("决斗","10600035") end, function() 动作还原() end), changan.switch("动作·木头人", function() 添加动作("木头人","10600036") end, function() 动作还原() end), changan.switch("动作·热身舞", function() 添加动作("热身舞","10600037") end, function() 动作还原() end), changan.switch("动作·蹑手蹑脚",function() 添加动作("蹑手蹑脚","10600038") end,function() 动作还原() end), changan.switch("动作·害怕", function() 添加动作("害怕","10600039") end, function() 动作还原() end), changan.switch("动作·双人对对碰",function() 添加动作("双人对对碰","10600040") end,function() 动作还原() end), changan.switch("动作·双人撒花",function() 添加动作("双人撒花","10600041") end,function() 动作还原() end), changan.switch("动作·双人牵手",function() 添加动作("双人牵手","10600042") end,function() 动作还原() end), changan.switch("动作·双人贴贴",function() 添加动作("双人贴贴","10600043") end,function() 动作还原() end), changan.switch("动作·健身", function() 添加动作("健身","10600044") end, function() 动作还原() end), changan.switch("动作·坐下", function() 添加动作("坐下","10600045") end, function() 动作还原() end), changan.switch("动作·猎罪时刻",function() 添加动作("猎罪时刻","10600046") end,function() 动作还原() end), changan.switch("动作·吃薯片", function() 添加动作("吃薯片","10600047") end, function() 动作还原() end), changan.switch("动作·摇可乐", function() 添加动作("摇可乐","10600048") end, function() 动作还原() end), changan.switch("动作·预备出发",function() 添加动作("预备出发","10600049") end,function() 动作还原() end), changan.switch("动作·好热", function() 添加动作("好热","10600050") end, function() 动作还原() end), changan.switch("动作·喝彩", function() 添加动作("喝彩","10600051") end, function() 动作还原() end), changan.switch("动作·后空翻", function() 添加动作("后空翻","10600052") end, function() 动作还原() end), changan.switch("动作·圣光裁决",function() 添加动作("圣光裁决","10600053") end,function() 动作还原() end), changan.switch("动作·火冒三丈",function() 添加动作("火冒三丈","10600054") end,function() 动作还原() end), changan.switch("动作·吹泡泡", function() 添加动作("吹泡泡","10600055") end, function() 动作还原() end), changan.switch("动作·张望", function() 添加动作("张望","10600056") end, function() 动作还原() end), changan.switch("动作·起飞", function() 添加动作("起飞","10600057") end, function() 动作还原() end), changan.switch("动作·惊慌", function() 添加动作("惊慌","10600058") end, function() 动作还原() end), changan.switch("动作·悲伤", function() 添加动作("悲伤","10600059") end, function() 动作还原() end), changan.switch("动作·手足无措",function() 添加动作("手足无措","10600060") end,function() 动作还原() end), changan.switch("动作·草裙舞", function() 添加动作("草裙舞","10600061") end, function() 动作还原() end), changan.switch("动作·装死", function() 添加动作("装死","10600062") end, function() 动作还原() end), changan.switch("动作·行礼", function() 添加动作("行礼","10600063") end, function() 动作还原() end), changan.switch("动作·安抚", function() 添加动作("安抚","10600064") end, function() 动作还原() end), changan.switch("动作·打弹弓", function() 添加动作("打弹弓","10600065") end, function() 动作还原() end), changan.switch("动作·浇水", function() 添加动作("浇水","10600066") end, function() 动作还原() end), } }, } 第五页 = { ['分页名字']="音乐", [1]={ ['分区名字']="搜索音乐", ['功能配置']={ wyylog, } }, } 第六页 = { ['分页名字']="设置", [1]={ ['分区名字']="设置", ['功能配置']={ changan.switch( "音量键隐藏UI", function() 音量键=true end, function() 音量键=false end ), changan.button('退出', function() tuichu=1 end), } }, } changan.menu({ 第一页, 第二页, 第四页, 第五页, 第六页, }) bloc = luajava.getBlock() bloc('join') end gg.alert(sG1) pcall(function()UImain()()()end)